![]() ![]() ![]() is in the middle of an EE degree right now, and for a digital design class he needed to write some Verilog. It’s playing with scanlines and colorbusts with code, something we’re now calling. There wasn’t even enough RAM for all the pixels on the screen instead, pixels were generated by the CPU as they were being drawn. #Super hexagon guide code#They’ve also released their source code and schematics as well, in case you have an old fan ( or maybe even a bicycle?) lying around that is just begging to be turned into a mini-arcade game.Ĭontinue reading “The Biggest Super Hexagon Fan” → Posted in Arduino Hacks Tagged arduino, micro, POV, Super HexagonĮarly game consoles like the Atari 2600 had a very, very limited amount of RAM. The group demonstrated their setup this past weekend, and the results are impressive judging by the video below. They couldn’t keep the original name anymore due to the lack of hexagon shape (and presumably copyrights and other legal hurdles), but the style of the original is well-preserved. The POV shouldn’t take up too much of the processing power of the Arduino, so most of the clock cycles can be used for playing the game. After some frustration in the original idea, they realized that the game is perfectly suited for a POV display since it’s almost circular. To navigate the intricate maze of blending a POV display with a fast-paced game like this, the group turned to the trusty Arduino Micro. They didn’t stop there, though, and thought that it would work best with a POV display. Normally this 80’s arcade-style game would run in a browser but some of the people at Club de Jaqueo in Buenos Aires decided to cram all of that into an Arduino. For those who haven’t addicted themselves to Super Hexagon yet, it’s pretty… addicting, to say the least. ![]()
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